Pre-register now. Smash the milestones together and every registered survivor claims the rewards at launch.
Gun Switching Logic RestoredThe gun switching logic is now functioning within the current Rules of Survival build. Players can switch between weapons in their available slots, with the active weapon model, ammunition display, and combat state updating correctly. This restores an important part of the original combat system and allows for smoother weapon management during active matches.
Gun Looting Mechanics RestoredWeapon looting mechanics are now working across the battlefield. Players can locate weapons, pick them up, add them to their available weapon slots, and equip them for combat. This restores a key part of the battle royale gameplay loop, where players must search for weapons and improve their loadout as the match progresses.
Multiplayer Functionality RestoredMultiplayer is now working within the current Rules of Survival build. Multiple players can connect to the server, enter the same match, and appear together within the shared battlefield.
Player movement, positioning, and basic in-game activity are being synchronized between connected clients. This is a major milestone for the revival, as it allows the team to begin testing full battle royale sessions, server stability, player synchronization, and overall multiplayer performance ahead of the Alpha Test.
Alpha Test Is ComingAs we move closer to the Alpha Test, development updates may become less frequent. Our team is now focusing on larger systems, server preparation, performance testing, and overall stability to ensure the current Rules of Survival build is ready for players.
Development remains active behind the scenes as we prepare the game, server infrastructure, and testing environment for this important next stage of the revival. Fewer updates do not mean less progress. Our priority is now delivering a stable and meaningful Alpha Test experience.
Loading Screens RestoredThe loading screens have now been restored within the current Rules of Survival build. They display correctly during key transitions, including entering the game, joining a match, and loading into the battlefield.
This restoration improves the flow between game states and brings back another familiar part of the original Rules of Survival experience. It also confirms that the required interface assets and loading sequences are being processed correctly.
Flag Representations RestoredFlag representations have now been restored within the current Rules of Survival build. Supported national and regional flags are displaying correctly across the game, helping represent each player’s selected region and identity.
This restoration brings back another recognizable part of the original game experience and improves the accuracy of player information shown throughout the interface.
Live Demo: Safe Zone Shrinking and Zone DamageThis live demo shows the safe zone gradually shrinking as the match progresses. Players who remain outside the active zone begin taking continuous damage until they return to the playable area or are eliminated.
The footage confirms that the zone boundary, shrinking sequence, player damage, and health reduction systems are working together within the current Rules of Survival build. Restoring this core battle royale mechanic helps bring back the original match pacing, where players must constantly reposition and move closer together as the battlefield becomes smaller.
Safe Zone Shrinking RestoredThe safe zone shrinking system is now functioning within the current Rules of Survival build. As the match progresses, the playable area gradually becomes smaller, requiring players to move toward the active safe zone and adjust their position before the next phase begins. This is a major part of the original battle royale experience, as it controls the pace of each match, brings players closer together, and prevents the battlefield from remaining too spread out. Restoring this system brings us another step closer to rebuilding the core gameplay loop of Rules of Survival and creating complete, properly structured battle royale matches.
Plane Deployment and Parachute LandingThis video demonstrates the full player deployment sequence. Players can board the plane, select their preferred landing area, jump at the right time, deploy their parachute, and land safely on the battlefield. This confirms that the plane, jump, parachute, and landing systems are working together as intended.
Plane Functionality RestoredThe plane is back in the skies and functioning properly. Players can board the aircraft, travel along its flight path, and prepare to deploy onto the battlefield.
Plane is Ready to take off!
Door Interaction System FunctionalThe in-game door system is now working correctly. Players can interact with doors to open and close them while exploring the environment. Door animations, collision states, and player movement through doorways are functioning as expected. This allows further testing of interaction timing, locked-door conditions, sound effects, and synchronization between connected players.
Breakable Glass Windows ImplementedGlass windows can now be damaged and broken during gameplay. When struck, the window responds to the impact and clears the opening, allowing players to move or fire through the affected area. This provides a working foundation for testing weapon damage, collision updates, break effects, glass debris, sound cues, and environmental interactions.
Weapon Looting System FunctionalThe current looting system is focused on weapons and is now functioning within the game build. Players can detect, interact with, and pick up weapons placed throughout the environment. The selected weapon is then added to the player’s available weapon slots and can be equipped for use during gameplay. This confirms that weapon pickup data, inventory assignment, model loading, and client-server communication are working correctly. Further testing will cover weapon replacement, duplicate pickups, ammunition handling, pickup limits, and synchronization between connected players.
Weapon Switching RestoredPlayers can now switch between equipped weapons during gameplay. The system correctly updates the active weapon, character animation, weapon model, and related HUD information after each switch. This confirms that weapon slots, inventory references, and equipment states are being processed correctly.
Weapon Reloading FunctionalThe weapon reload system is now working as intended. Players can reload equipped weapons, and the game correctly processes the reload animation, ammunition count, magazine state, and weapon status. Additional testing will focus on reload timing, interruption behavior, weapon-specific magazine sizes, and synchronization during active matches.
Weapon Firing OperationalWeapon firing is now fully functional in the current build. Equipped weapons can fire successfully, consume ammunition, trigger the correct animations, and display the required muzzle, bullet, and impact effects. The firing system can now support further testing of damage calculation, recoil, accuracy, fire rate, hit detection, projectile behavior, and server-side combat synchronization.
Additional In-Game UI FixesMore in-game user interface elements have been repaired and are now displaying correctly during active gameplay. The affected panels, indicators, text fields, and visual components are loading in their proper positions and responding to the current player session. Further testing will continue to ensure consistent scaling, alignment, data updates, and compatibility across different screen resolutions.
Bullet Effects Now RenderingBullet-related visual effects are now appearing correctly when weapons are fired. The game client can successfully load and render the required effect assets, providing clearer visual feedback during combat. This creates a foundation for continued testing of projectile effects, impact visuals, weapon-specific effects, and performance during high-volume combat situations.
Bullet System Now FunctionalThe core bullet system is now working within the current game build. Weapons can successfully fire and process bullet activity during gameplay, confirming that the required weapon data, firing logic, asset references, and server communication are functioning together. This allows the team to move forward with testing damage values, fire rates, accuracy, range, collision behavior, and synchronization between connected players.
Lean Function RestoredThe character lean function has been successfully repaired and is now responding correctly during gameplay. Players can lean left or right while maintaining proper camera positioning, character animation, and movement control.
Prone and Movement Functions FixedProne movement and other core character actions are now working as intended. The character can transition between standing, crouching, and prone positions while moving through the environment. Additional movement behaviors were also tested to confirm smoother animation and control response.
Player HP and IGN DisplayThe player’s current health points and in-game name are now displayed correctly. These values are connected to the active player session and update through the game interface, providing the required information for player identification and health monitoring.
HUD Functionality RestoredThe main in-game HUD has been repaired and is now loading the required player information and interface elements. Most components are displaying correctly, although one minor visual issue remains and will require further adjustment and testing.
NPC Test SuccessfulA test NPC was added to confirm that non-player characters can be spawned and rendered within the game environment. The NPC loaded successfully, which provides a working base for future testing of character behavior, animations, interactions, AI logic, and server synchronization.
Character Skin Successfully EquippedCharacter skin selection and equipment are now functioning correctly. The selected skin can be applied to the player character and rendered inside the game. This confirms that the skin data, model references, textures, materials, and equipment configuration are being loaded by the current game build.
In-Game Environment Exploration and RenderingWe successfully loaded into the game environment and were able to freely explore the map while confirming that core visual assets render correctly. Terrain, structures, textures, lighting, props, and other environmental elements are now being processed by the game client as expected. This milestone allows us to inspect asset placement, identify missing or corrupted materials, review lighting and performance, and continue testing collision, asset streaming, and overall world stability.
Daily Rewards SystemThe daily rewards system is now fully functional and correctly connected to the player account database. Eligible rewards can be claimed based on the configured daily schedule, and the system automatically updates the player's current coin balance after a successful claim. Reward status is also recorded to prevent duplicate claims within the same reward period and to support future testing of consecutive login rewards, claim resets, and additional reward types.
Matchmaking SystemThe matchmaking system is now operational and can successfully process players who enter the matchmaking queue. The server can register queued players, create a game session, assign connected players to the match, and begin the transition into the selected game environment. This provides a working foundation for further development of team balancing, match rules, player limits, queue conditions, and regional server support.
In-Game Map LoadingThe in-game map can now load successfully through the local server environment. Players can enter the active game session, spawn within the map, and move freely throughout the playable area. Core map assets, textures, collision data, player movement, and server-side positioning are functioning as expected. This allows the development team to begin testing map boundaries, environmental interactions, synchronization, gameplay systems, and overall server stability.
Account creation is now fully supported through the local server environment. The registration system can process new account requests, validate required user information, generate unique account records, and store the data within the local database. We also confirmed that newly created accounts can be recognized by the authentication system and used to access the current game build. This implementation provides a stable foundation for continued testing of login services, account management, database communication, and future player registration features.
Through a structured recovery and verification process, we successfully restored the complete collection of game assets, including the latest character skins, weapon skins, textures, models, materials, interface files, visual effects, and related configuration data. Each recovered file was reviewed for integrity, correct directory placement, missing dependencies, and compatibility with the current game build. We also validated texture references, model links, material settings, and asset loading paths to reduce the risk of corrupted files, missing visuals, or in-game errors. This recovery ensures that the most recent content is preserved, organized, and ready for continued development, testing, and future updates.
Project ROS: Origin has begun.
Playtest invites, reward votes and patch previews land in the community first — and the team answers there directly.
ROS means Rules of Survival, the 120-player battle royale. Searching for it also turns up reactive oxygen species in biology and the Robot Operating System in robotics — different things entirely. This is the game.
Yes — as ROS: Origin, a new build by Obsidian Games. It is a revival of the format and the feel, not a re-upload of the 2017 client.
No date announced. Pre-registered players get the first-wave playtest invites and hear the launch window before anyone else.
Nothing. Email only. The game is free to play and monetised through cosmetics — no paid power, no gear behind a wall.
Old NetEase accounts cannot transfer. If you already have an Obsidian Games account, pre-registration attaches to it so your progress and entitlements stay in one place.